



Between Figma and Anthropic I spent a few months at AllTrails. In that time I initiated and led an overhaul of the core discovery map experience: updating the UI to Liquid Glass, simplifying how trails are presented as pins, and improving the style and legibility of the base map.
The objective was to present every available trail on the map, expose useful metadata, give visual hierarchy to recommended trails, introduce progressive disclosure for more detailed elements, and surface saved, completed, and highlighted trails.
The overhaul dramatically simplified the discovery experience whilst exposing more useful information to new and power users. The comparisons above show the map before and after.